Next Gen Xbox chipset being produced, likely release in late 2013
Resident Evil 6 announced
ESA drops SOPA support
Zynga’s paid $300 per new user in the past nine months
Rumor: Microsoft phasing out MS points
No BlizzCon this year
Blizzard investigating product placement in next MMO
Dane Cook’s triumphant return to stand-up comedy
Archive for January, 2012
Tags: blizzcon, esa, Gaming, gaming podcast. blizzard, nerdy, next gen xbox, podcast, resident evil 6, sopa, video games, xbox 720, zynga
Tags: games, lara croft, Nintendo, ps3, tomb raider, video games, wii u, xbox 360
According to Crystal Dynamics global brand director Karl Stewart, Tomb Raider fans looking to play this fall’s heavily hyped reboot of the series will have to do it on Xbox 360, Playstation 3, or PC. He stated there are currently no plans to port the game for the Wii U launch or any other Nintendo platform.
The reason given for no port was that if they did make one, Crystal Dynamics would want to approach it differently and build it to take advantage of the unique functionality of the Wii U. Whether that’s polite PR-speak to keep from burning bridges or a sign that the generational tradition of third party developers abandoning Nintendo consoles has already started before the Wii U could even launch, we’ll have to wait and see. At any rate, it’s tough news for Nintendo fans that like Tomb Raider.
No word yet on an exact release date for the new Tomb Raider aside from the general “holiday season” but we should learn more about that as well as the games that will be on Wii U as we approach this year’s E3.
Tags: fire, Helicopters, minecraft
I’ve been known to dally in Minecraft from time to time and one of the things I’ve enjoyed is the number of mods the community has created. This little mod here lets you create a helicopter in your cubist world and explore your randomly generated world. What I find impressive, since one of my hobbies in Minecraft is training to be a demolitions expert with TNT, is it includes weaponry. I for one look forward to being able to blast holes in mountain sides without having to spend the time of littering the whole thing with TNT and running like hell after I set it off.
On a somewhat related note, I love how at the end of the video the helicopter crashes into a building in his city and sets fire to it. As someone who thought a quick way to clear out leaves would be to set them on fire, only to see the whole mountain side become a constantly burning Hell for the forest creatures, I like seeing people inadvertently set their creations ablaze.
Tags: capcom, games, horror, resident evil, resident evil 6, survival horror, trailer, video games, zombies
Seemingly out of nowhere, Capcom unveiled a new trailer for Resident Evil 6 and announced a release date of November 20th of this year. The release coming so soon was a bit of a surprise considering we’re already getting Resident Evil: Operation Raccoon City on March 20th. While RE:ORC is a mutiplayer tactical shooter made by former SOCOM developer Slant Six featuring a non-canon “what if” style story set between Resident Evil 2 and 3, RE6 is a full fledged sequel working from and building upon 15 years of story from the last five games.
Tags: Gaming, nerdy, podcast, video games
SOPA vote delayed
Games shutting down online servers to protest SOPA
Gaikai, a cloud gaming company, claims either Microsoft or Sony will announce at E3 they aren’t releasing a console next generation
Penny Arcade starting a gaming news site
THQ cancels 2014 lineup and Warhammer 40K MMO, looking for a buyer
THQ also claims this isn’t true
SWTOR’s first update delayed a couple of days
The iPad 3
Tags: games, Gaming, ios, nerds, scribblenauts, scribblenauts dlc, video games
Scribblenauts Remix is an iOS remake of a Nintendo DS game that easily became the best iteration of the series. The game felt like it could have been originally designed for the iOS platorm and the $0.99 price insured that the maximum amount of people would play it. It came with only 25 levels, which is a little less then I would have expected, given other iOS games like Angry Birds, Cut The Rope and Where’s My Water? initially started off with many more levels then that. But who am I to complain. I paid less then $1 for a better experience then I would have paid $30 for brand new or $17 on Amazon right now.
Today I heard there is a DLC pack with 20 more levels on it. But wait, it’s DLC, that means I have to pay more money for more levels. Something you rarely see in iOS games.
I enjoyed playing the first group of levels in Scribblenauts Remix, I even have $40 worth of iTunes cash from Christmas waiting to be spent. I, however, will not be purchasing the new levels. There are plenty of free games and free content updates out there that I don’t want to be supporting a new trend I hope doesn’t catch on.
Tags: delay, games, max payne, release date, rockstar games, take two interactive, video games
Just two months from its intended release, Take Two Interactive announced today the planned March launch of Max Payne 3 has been pushed back to May. No specific release date is announced yet, just the month. The cause for the delay is to “ensure quality,” which is presumably PR spin for “Holy crap, this game has way more bugs than we expected.” Kind of scary in an industry where even Skyrim’s troubling glitches didn’t hurt sales and PR too much but at this point, delays seem like standard operating procedure for Take-Two Interactive and Rockstar Games.
In fairness, a two month delay is pretty much nothing seeing as Max Payne 3 was previously expected to release at the end of 2009. Considering the long development time and bold changes, it’ll be interesting to see how this game stands up to the original two classics in the series. While the bullet time mechanic returns, the game leaves the dark and gritty noir atmosphere of New York City in favor of São Paulo, Brazil. Rockstar is hyping innovative technology developments for the game and specifically mentions their new Natural Motion physics and Rockstar Advanced Game Engine. If nothing else, it should be fun to see how these work.
However, in the “glass half empty” department, the timing of this delay hints at significant problems. A May release pushes Max Payne 3 out of the current fiscal year, which ends April 1. Take-Two Interactive’s revenue expectations drop from $1 billion to $770-790 million, which would actually give the company a net loss in 2011. This could spook investors and lower the company’s stock price. They wouldn’t take this kind of risk unless the game’s delay was absolutely necessary. Whether there’s major cause for concern or Rockstar releases another classic in the acclaimed Max Payne series, hopefully we find out in May without even more additional delays.